#pragma once

namespace LSH
{
namespace Graphics
{

class GCMesh
{
public:
    GCMesh();
    virtual ~GCMesh();


    bool SetVectexBuffer();
protected:
    //typedef Array<Material*> MeshMaterialArray;
    //MeshMaterialArray _materials;

    VertexBuffer*   _pVb;
    IndexBuffer*    _pIb;
};

} // Graphics
} // end LSH